You can obtain the Weapons trait in Dungeon Village 2 for your city by Blacksmith or Viking and building Weapon Shop or Magic Shop. Blacksmith, Viking, Mercenary, Weapon Shop and Combat School are worth 10 points, which are the most points towards obtaining the Weapons trait.
The Weapons trait is a requirement for five titles, including Adventurer HQ, Hero Stomping Ground and Shooting Gallery.
The exact contribution of points for each factor in the Weapons trait is detailed below.
There are three jobs that contribute to the Weapons trait, Blacksmith, Viking and Mercenary.
Blacksmith
Weapons: 10 points
Other Traits:
Armor: 10Shopping: 2
Viking
Weapons: 10 points
Other Traits:
Wild: 10Battle: 2
Mercenary
Weapons: 10 points
Other Traits:
Dark: 10Battle: 2
Structures
Three structures contribute to the Weapons trait, Weapon Shop, Magic Shop and Combat School in Dungeon Village 2.
Weapon Shop
Weapons: 10 points
Other Traits:
Battle: 3Shopping: 3
Available:
Plains New Game
Cost:
800 G
Magic Shop
Weapons: 3 points
Other Traits:
Armor: 3Curse: 3Magic: 10Merch: 5Accessories: 5
Available:
Plains Sales Lv 5
Cost:
2,000 G
Combat School
Weapons: 10 points
Other Traits:
Battle: 3Health: 3Training: 5
Available:
Plains City rank 2
Cost:
2,600 G
Dungeon Village 2 Titles with Weapons Trait
In Dungeon Village 2, the Weapons trait is a requirement in five titles, Adventurer HQ, Hero Stomping Ground, Shooting Gallery, Battle Grounds and Final Area.
Adventurer HQ
Weapons: 10 points
Other Traits Needed For "Adventurer HQ":
Inn: 15Armor: 10
Stars:
Hero Stomping Ground
Weapons: 40 points
Other Traits Needed For "Hero Stomping Ground":
Hero: 50Holy: 40
Stars:
Shooting Gallery
Weapons: 20 points
Other Traits Needed For "Shooting Gallery":
Fire: 10Guns: 20
Stars: