You can obtain the Safe trait in Dungeon Village 2 in your city by Carpenter or Rescue Squad, building Monster Farm or Well, Powerful Salve or Ultimate Salve and hosting event Weapons Lecture or Litter Pick-Up. Worth 25 points, Fire Safety Patrol is the most points for obtaining the Safe trait.
The Safe trait is a requirement for four titles, including Unassailable Fortress, Multicultural and Safety Zone.
The exact contribution of points for each factor in the Safe trait is detailed below.
There are six jobs that contribute to the Safe trait, Carpenter, Rescue Squad, Royal Guard, High Priest, Hero and Kobold.
Carpenter
Safe: 10 points
Other Traits:
House: 10
Rescue Squad
Safe: 5 points
Other Traits:
Rest: 10Battle: 2
Royal Guard
Safe: 5 points
Other Traits:
Royal: 10Battle: 2Knight: 10
High Priest
Safe: 5 points
Other Traits:
Holy: 10Magic: 5Relax: 10
Hero
Safe: 5 points
Other Traits:
Hero: 10Battle: 2
Kobold
Safe: 5 points
Other Traits:
Plain: 10Animal: 10
Structures
Three structures contribute to the Safe trait, Monster Farm, Well and Bonfire in Dungeon Village 2.
Monster Farm
Safe: 5 points
Other Traits:
Turf: 5Battle: 3Monster: 5
Available:
Befriend a monster
Cost:
4,000 G
Well
Safe: 5 points
Other Traits:
Water: 10Health: 3
Available:
Plains Map Facility Store Lv2
Cost:
800 G
Bonfire
Safe: 10 points
Other Traits:
Fire: 10Eastern: 10
Available:
Eastern Map 3 Stars
Cost:
1,500 G
Items
There are five items that contribute to the Safe trait, Powerful Salve, Ultimate Salve, Party Pinata, Broom and Healing Spellbook.
Powerful Salve
Safe: 1 points
Other Traits:
Medicine: 3
Ultimate Salve
Safe: 2 points
Other Traits:
Luxury: 2Medicine: 3
Party Pinata
Safe: 1 points
Other Traits:
Merch: 1Party: 2
Broom
Safe: 1 points
Other Traits:
Merch: 1Health: 3Training: 1
Healing Spellbook
Safe: 1 points
Other Traits:
Holy: 2Books: 1Magic: 3Relax: 3
Events
Six events contribute to the Safe trait, Weapons Lecture, Litter Pick-Up, Fire Safety Patrol, Monsterology Seminar, Expand Town 1 and Expand Town 2 in Dungeon Village 2.
Weapons Lecture
Safe: 10 points
Other Traits:
Study: 20Battle: 20Knight: 5
Litter Pick-Up
Safe: 5 points
Other Traits:
Nature: 25
Fire Safety Patrol
Safe: 25 points
Other Traits:
Ghost: 3
Monsterology Seminar
Safe: 10 points
Other Traits:
Demon: 5Study: 5Sprite: 5Monster: 25
Expand Town 1
Safe: 20 points
Other Traits:
Mascot: 10History: 10
Expand Town 2
Safe: 20 points
Other Traits:
Mascot: 10History: 10
Dungeon Village 2 Titles with Safe Trait
In Dungeon Village 2, the Safe trait is a requirement in four titles, Unassailable Fortress, Multicultural, Safety Zone and Center of Happiness.
Unassailable Fortress
Safe: 20 points
Other Traits Needed For "Unassailable Fortress":
Armor: 10Knight: 20
Stars:
Multicultural
Safe: 40 points
Other Traits Needed For "Multicultural":
Knight: 40Monster: 50
Stars: