You can get the Magic trait in Dungeon Village 2 for your city by Mage or Monk, building Cotton Candy House or Cookie Flower, Magic Lamp or Old Spellbook, taming Hatskee or Jack O' as pets and hosting event Magic Theory 1 or Magic Theory 2. Magic Theory 2, Add Cauldron, Enlarge Cauldron 1 and Enlarge Cauldron 2 are worth 30 points, which are the most points for acquiring the Magic trait.
The Magic trait is a requirement for six titles, including Adventurer HQ 2, Magic Campus and Magical Arena.
The exact contribution of points for each factor in the Magic trait is listed below.
There are seven jobs that contribute to the Magic trait, Mage, Monk, Summoner, Archmage, High Priest, Druid and Fairy.
Mage
Magic: 5 points
Other Traits:
Monk
Magic: 5 points
Other Traits:
Holy: 10
Summoner
Magic: 5 points
Other Traits:
Battle: 2Sprite: 10
Archmage
Magic: 5 points
Other Traits:
Antique: 10
High Priest
Magic: 5 points
Other Traits:
Holy: 10Safe: 5Relax: 10
Druid
Magic: 5 points
Other Traits:
Battle: 2Forest: 10Nature: 10
Fairy
Magic: 5 points
Other Traits:
Cute: 10Popular: 10
Structures
Seven structures contribute to the Magic trait, Cotton Candy House, Cookie Flower, Chocolate Fountain, Magic House, Sky-high House, Magic Shop and Magic Lab in Dungeon Village 2.
Cotton Candy House
Magic: 5 points
Other Traits:
Cotton Candy: 20
Available:
Magic Map from start
Cost:
1,100 G
Cookie Flower
Magic: 5 points
Other Traits:
Cookie: 20Flower: 5
Available:
Magic Map 1 Star
Cost:
1,400 G
Chocolate Fountain
Magic: 5 points
Other Traits:
Dessert: 10Chocolate: 10
Available:
Magic Map 2 Stars
Cost:
1,300 G
Magic House
Magic: 1 points
Other Traits:
House: 2
Available:
Magic Map
Sky-high House
Magic: 2 points
Other Traits:
House: 2Tower: 3
Available:
Cauldron
Magic Shop
Magic: 10 points
Other Traits:
Armor: 3Curse: 3Merch: 5Weapons: 3Accessories: 5
Available:
Plains Sales Lv 5
Cost:
2,000 G
Magic Lab
Magic: 15 points
Other Traits:
Ice: 5Fire: 5Study: 5Lightning: 5
Available:
Lenny Blooper, Tomahawk Hawkins, Arctic City rank 4 , Harry Gorn, Underworld City rank 3
Cost:
9,200 G
Items
There are seven items that contribute to the Magic trait, Magic Lamp, Old Spellbook, Fire Spellbook, Ice Spellbook, Lightning Spellbook, Darkness Spellbook and Healing Spellbook.
Magic Lamp
Magic: 3 points
Other Traits:
Gold: 1Curse: 2Mystery: 1
Old Spellbook
Magic: 3 points
Other Traits:
Rare: 2Books: 2
Fire Spellbook
Magic: 3 points
Other Traits:
Fire: 3Books: 1
Ice Spellbook
Magic: 3 points
Other Traits:
Ice: 3Books: 1
Lightning Spellbook
Magic: 3 points
Other Traits:
Books: 1Lightning: 3
Darkness Spellbook
Magic: 3 points
Other Traits:
Dark: 3Books: 1Danger: 2
Healing Spellbook
Magic: 3 points
Other Traits:
Holy: 2Safe: 1Books: 1Relax: 3
Enemies
Three enemies contribute to the Magic trait, Hatskee, Jack O' and Fleetleek in Dungeon Village 2.
Hatskee
Magic: 10 points
Other Traits:
Study: 10Monster: 5
Jack O'
Magic: 10 points
Other Traits:
Horror: 10Monster: 5Pumpkin: 10
Fleetleek
Magic: 10 points
Other Traits:
Bone: 10Cooking: 10Monster: 5
Events
There are five events that contribute to the Magic trait, Magic Theory 1, Magic Theory 2, Add Cauldron, Enlarge Cauldron 1 and Enlarge Cauldron 2.
Magic Theory 1
Magic: 25 points
Other Traits:
Ice: 5Fire: 5Study: 5Lightning: 5
In Dungeon Village 2, the Magic trait is a requirement in six titles, Adventurer HQ 2, Magic Campus, Magical Arena, Mystic Studies, Magic Town and Sorcerer City.
Adventurer HQ 2
Magic: 20 points
Other Traits Needed For "Adventurer HQ 2":
Inn: 30Bows: 20
Stars:
Magic Campus
Magic: 20 points
Other Traits Needed For "Magic Campus":
Books: 10Merch: 20
Stars:
Magical Arena
Magic: 30 points
Other Traits Needed For "Magical Arena":
Battle: 20Sprite: 20
Stars:
Mystic Studies
Magic: 50 points
Other Traits Needed For "Mystic Studies":
Sprite: 40Training: 40
Stars: