Image of the trait Magic in Dungeon Village 2 Magic Trait

You can get the Magic trait in Dungeon Village 2 for your city by Mage or Monk, building Cotton Candy House or Cookie Flower, Magic Lamp or Old Spellbook, taming Hatskee or Jack O' as pets and hosting event Magic Theory 1 or Magic Theory 2. Magic Theory 2, Add Cauldron, Enlarge Cauldron 1 and Enlarge Cauldron 2 are worth 30 points, which are the most points for acquiring the Magic trait.

The Magic trait is a requirement for six titles, including Adventurer HQ 2, Magic Campus and Magical Arena.

The exact contribution of points for each factor in the Magic trait is listed below.

Magic Trait Requirements Titles With Magic Trait

Getting the Magic Trait

Jobs

There are seven jobs that contribute to the Magic trait, Mage, Monk, Summoner, Archmage, High Priest, Druid and Fairy.

Mage

Magic: 5 points
Other Traits:


Monk

Magic: 5 points
Other Traits:
Holy: 10

Summoner

Magic: 5 points
Other Traits:
Battle: 2 Sprite: 10

Archmage

Magic: 5 points
Other Traits:
Antique: 10

High Priest

Magic: 5 points
Other Traits:
Holy: 10 Safe: 5 Relax: 10

Druid

Magic: 5 points
Other Traits:
Battle: 2 Forest: 10 Nature: 10

Fairy

Magic: 5 points
Other Traits:
Cute: 10 Popular: 10

Structures

Seven structures contribute to the Magic trait, Cotton Candy House, Cookie Flower, Chocolate Fountain, Magic House, Sky-high House, Magic Shop and Magic Lab in Dungeon Village 2.

Cotton Candy House

Magic: 5 points
Other Traits:
Cotton Candy: 20
Available: Magic Map from start
Cost: 1,100 G

Magic: 5 points
Other Traits:
Cookie: 20 Flower: 5
Available: Magic Map 1 Star
Cost: 1,400 G

Chocolate Fountain

Magic: 5 points
Other Traits:
Dessert: 10 Chocolate: 10
Available: Magic Map 2 Stars
Cost: 1,300 G

Magic House

Magic: 1 points
Other Traits:
House: 2
Available: Magic Map

Sky-high House

Magic: 2 points
Other Traits:
House: 2 Tower: 3
Available: Cauldron

Magic Shop

Magic: 10 points
Other Traits:
Armor: 3 Curse: 3 Merch: 5 Weapons: 3 Accessories: 5
Available: Plains Sales Lv 5
Cost: 2,000 G

Magic Lab

Magic: 15 points
Other Traits:
Ice: 5 Fire: 5 Study: 5 Lightning: 5
Available: Lenny Blooper, Tomahawk Hawkins, Arctic City rank 4 , Harry Gorn, Underworld City rank 3
Cost: 9,200 G

Items

There are seven items that contribute to the Magic trait, Magic Lamp, Old Spellbook, Fire Spellbook, Ice Spellbook, Lightning Spellbook, Darkness Spellbook and Healing Spellbook.

Image of the item Magic Lamp in Dungeon Village 2 Magic Lamp

Magic: 3 points
Other Traits:
Gold: 1 Curse: 2 Mystery: 1

Image of the item Old Spellbook in Dungeon Village 2 Old Spellbook

Magic: 3 points
Other Traits:
Rare: 2 Books: 2

Image of the item Fire Spellbook in Dungeon Village 2 Fire Spellbook

Magic: 3 points
Other Traits:
Fire: 3 Books: 1

Image of the item Ice Spellbook in Dungeon Village 2 Ice Spellbook

Magic: 3 points
Other Traits:
Ice: 3 Books: 1

Image of the item Lightning Spellbook in Dungeon Village 2 Lightning Spellbook

Magic: 3 points
Other Traits:
Books: 1 Lightning: 3

Image of the item Darkness Spellbook in Dungeon Village 2 Darkness Spellbook

Magic: 3 points
Other Traits:
Dark: 3 Books: 1 Danger: 2

Image of the item Healing Spellbook in Dungeon Village 2 Healing Spellbook

Magic: 3 points
Other Traits:
Holy: 2 Safe: 1 Books: 1 Relax: 3

Enemies

Three enemies contribute to the Magic trait, Hatskee, Jack O' and Fleetleek in Dungeon Village 2.

Image of the monster Hatskee in Dungeon Village 2 Hatskee

Magic: 10 points
Other Traits:
Study: 10 Monster: 5

Image of the monster Jack O' in Dungeon Village 2 Jack O'

Magic: 10 points
Other Traits:
Horror: 10 Monster: 5 Pumpkin: 10

Image of the monster Fleetleek in Dungeon Village 2 Fleetleek

Magic: 10 points
Other Traits:
Bone: 10 Cooking: 10 Monster: 5

Events

There are five events that contribute to the Magic trait, Magic Theory 1, Magic Theory 2, Add Cauldron, Enlarge Cauldron 1 and Enlarge Cauldron 2.

Magic Theory 1

Magic: 25 points
Other Traits:
Ice: 5 Fire: 5 Study: 5 Lightning: 5

Magic Theory 2

Magic: 30 points
Other Traits:
Ice: 5 Dark: 5 Fire: 5 Study: 10 Lightning: 5

Add Cauldron

Magic: 30 points
Other Traits:


Enlarge Cauldron 1

Magic: 30 points
Other Traits:


Enlarge Cauldron 2

Magic: 30 points
Other Traits:


Dungeon Village 2 Titles with Magic Trait

In Dungeon Village 2, the Magic trait is a requirement in six titles, Adventurer HQ 2, Magic Campus, Magical Arena, Mystic Studies, Magic Town and Sorcerer City.

Adventurer HQ 2

Magic: 20 points
Other Traits Needed For "Adventurer HQ 2":
Inn: 30 Bows: 20
Stars:

Magic Campus

Magic: 20 points
Other Traits Needed For "Magic Campus":
Books: 10 Merch: 20
Stars:

Magical Arena

Magic: 30 points
Other Traits Needed For "Magical Arena":
Battle: 20 Sprite: 20
Stars:

Mystic Studies

Magic: 50 points
Other Traits Needed For "Mystic Studies":
Sprite: 40 Training: 40
Stars:

Magic Town

Traits Need
  • Ice
  • Fire
  • Magic
  • Lightning
Stars:

Sorcerer City

Traits Need
  • Magic
Stars: